What are 21st Century Skills?
21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries. They include:
  • Problem solving and critical thinking
  • Creativity and innovation
  • Communication
  • Collaboration and teamwork
  • Resourcefulness
  • Ability to handle complexity and complex problems
  • Flexibility
New Skills Require a New Learning Design 21st-century skills cannot be learned using old instruction methods that were designed to develop skills important in the 19th century. We need to move to active learning in order to learn and practice today’s in-demand skills.

It is madness to think that we can expect a different outcome in skills using the same method of learning that we created 200 years ago that was designed to develop skills appropriate to that period of time. Access to knowledge has changed dramatically, as has work itself.
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Having Flexibility
Ability to solve complex problems
Why Passive Learning Will Never Work Passive learning is individual, does not require collaboration, communication, or solving problems. Information is provided to you, and there the engagement required is low. This is literally the opposite of work in the digital economy, particularly for software engineers, product managers, and digital marketers.

Just like sports, music, surgery, carpentry, and so much more, you don’t learn skills by sitting in a classroom, listening to a lecture, or watching a video. You learn by DOING. You learn through practice, trial and error, by developing more efficient methods for problem solving after getting frustrated over and over again at your inefficient problem-solving. No type of passive learning will develop 21st-century skills.
Qwasar Student Quote
"Doing a degree is nothing compared to this. In school it’s only theory but you don’t really understand it. Theory is important, but then the theory starts catching up with the practical, and that’s what you need. That’s where you have to actually build the architecture, see the trends, think on a high level and how to architect a solution."
remember understand apply
remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
21st Century Skills From the Workplace
We took the workplace and put it inside training programs. In order to reduce the skills gap and to help learners develop 21st-century skills that the workplace demands, we essentially took the workplace and put it inside training programs. Learners practice work they would do in a job before they get employed, meaning we, they, and employers can have confidence that learners are workplace-ready.

We use projects, group work, and role-play combined with a calculated learning growth pathway that enables a learner to grow in their skills. They start with simple, basic projects, then progress to more difficult and complex projects, challenging them enough but not pushing too far beyond their zone of proximal development.
Selected Research
Below we share selected academic research articles.
PBL Review For a quick overview of some of the research on project-based learning, check out a publication from PBL Works.
Learn more
21st-c. Skills Stephanie Bell, in the Clearing House Journal of Educational Strategies, Ideas, and Issues, published on PBL and 21st-century skill development.
Learn more
Real World Projects Check out this resource on some of the many benefits of using relevant projects for real world application.
Learn more
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM.
Learn more
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills.
Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article.
Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
How It Works
image_fx_ (6)
A New World of Learning
Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning is Backed by Scientific Research
Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform.
Learn more
Peer Learning Overview Take a comprehensive look at peer learning from an academic point of view in Boud, Cohen, and Sampson’s book.
Learn more
Trends in Peer Learning Over Multiple Decades Keith Topping looks at the trends and progress of peer learning over a couple of decades.
Learn more
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning.
Learn more
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning.
Learn more
Peer Reviews Explore the value of peer reviews in software engineering and their effectiveness.
Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo
Peer Reviews Are a Learning Tool and Industry Standard Peer code reviews are an industry standard and part of every engineer or developer’s job. They help maintain high quality, decrease bugs and errors, reduce future tech debt, and more.
Students learn in being reviewed and in reviewing, and are operating at the top four levels of the skills pyramid. Reviewers must evaluate, analyze, think critically, and create ways to break the submitted solution and construct tests.
Reviewers must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.
remember understand apply
remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
Photo
Virtual Webinars
Join us for a session on what learning is like at Qwasar. Sign up to learn more about our program options and how each cohort works.
image_fx_ - 2024-11-19T175303.014
Uncover Our Modern Learning Model
Discover our modern learning approach, use of technology, and flexible learning model.
21st-Century-Skills-8 1
image_fx_ (47)
QWASAR 21st Century Skills
Enter into a new learning universe: what to expect when you join Qwasar programs and the Qwasar learning community.
21st-Century-Skills-diagram
What are 21st Century Skills? 21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries. They include:
  • Problem solving and critical thinking
  • Creativity and innovation
  • Communication
  • Collaboration and teamwork
  • Resourcefulness
  • Ability to handle complexity and complex problems
  • Flexibility
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Growth mindset
Taking initiative
21st-Century-Skills-8 1
New Skills Require a New Learning Design 21st-century skills cannot be learned using old instruction methods that were designed to develop skills important in the 19th century. We need to move to active learning in order to learn and practice today’s in-demand skills.

It is madness to think that we can expect a different outcome in skills using the same method of learning that we created 200 years ago that was designed to develop skills appropriate to that period of time. Access to knowledge has changed dramatically, as has work itself.
The Effect of PBL on Student Outcomes "Doing a degree is nothing compared to this. In school it’s only theory but you don’t really understand it. Theory is important, but then the theory starts catching up with the practical, and that’s what you need. That’s where you have to actually build the architecture, see the trends, think on a high level and how to architect a solution."
View
The Effect of PBL on Student Outcomes "Doing a degree is nothing compared to this. In school it’s only theory but you don’t really understand it. Theory is important, but then the theory starts catching up with the practical, and that’s what you need. That’s where you have to actually build the architecture, see the trends, think on a high level and how to architect a solution."
View
The Effect of PBL on Student Outcomes "Doing a degree is nothing compared to this. In school it’s only theory but you don’t really understand it. Theory is important, but then the theory starts catching up with the practical, and that’s what you need. That’s where you have to actually build the architecture, see the trends, think on a high level and how to architect a solution."
View
Why Passive Learning Will Never Work
Passive learning is individual, does not require collaboration, communication, or solving problems. Information is provided to you, and there the engagement required is low. This is literally the opposite of work in the digital economy, particularly for software engineers, product managers, and digital marketers. Just like sports, music, surgery, carpentry, and so much more, you don’t learn skills by sitting in a classroom, listening to a lecture, or watching a video. You learn by DOING. You learn through practice, trial and error, by developing more efficient methods for problem solving after getting frustrated over and over again at your inefficient problem-solving. No type of passive learning will develop 21st-century skills.
21st Century Skills From the Workplace
We took the workplace and put it inside training programs. In order to reduce the skills gap and to help learners develop 21st-century skills that the workplace demands, we essentially took the workplace and put it inside training programs. Learners practice work they would do in a job before they get employed, meaning we, they, and employers can have confidence that learners are workplace-ready.

We use projects, group work, and role-play combined with a calculated learning growth pathway that enables a learner to grow in their skills. They start with simple, basic projects, then progress to more difficult and complex projects, challenging them enough but not pushing too far beyond their zone of proximal development.
21st-Century-Skills-diagram
Selected Research
Below we share selected academic research articles.
PBL Review For a quick overview of some of the research on project-based learning, check out a publication from PBL Works.
Learn more
21st-c. Skills Stephanie Bell, in the Clearing House Journal of Educational Strategies, Ideas, and Issues, published on PBL and 21st-century skill development.
Learn more
Real World Projects Check out this resource on some of the many benefits of using relevant projects for real world application.
Learn more
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM.
Learn more
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills.
Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article.
Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
Project Structure
Project order, size, complexity, and structure matters!
Our programs are structured such that projects start with basic concepts then become increasingly more difficult and more complex. This reflects a learner’s zone of proximal development.
Project Difficulty
It’s important for projects to gradually increase in difficulty as leaps that are too big will overwhelm and discourage learners, leading some of them to give up. There’s a balance between challenging and growing a learner slightly outside their comfort zone.
How It Works
image_fx_ (6)
A New World of Learning Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning is Backed by Scientific Research
Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform.
Learn more
Peer Learning Overview Take a comprehensive look at peer learning from an academic point of view in Boud, Cohen, and Sampson’s book.
Learn more
Trends in Peer Learning Over Multiple Decades Keith Topping looks at the trends and progress of peer learning over a couple of decades.
Learn more
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning.
Learn more
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning.
Learn more
Peer Reviews Explore the value of peer reviews in software engineering and their effectiveness.
Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.

Peer Review Process

Similar to the process for reviewing academic articles, the peer review process is the evaluation of submitted work by your peers who are competent in their field of knowledge. The peer review process requires analysis, critical thinking, and creativity in order to evaluate submitted work.
Communication Skills
The reviewer may have to explain what they have done and why, which helps them to develop communication skills. Reviewers need to understand quickly and identify possible areas where the submitted work does not meet project criteria, standards, or best practices.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo
Peer Reviews Are a Learning Tool and Industry Standard Peer code reviews are an industry standard and part of every engineer or developer’s job. They help maintain high quality, decrease bugs and errors, reduce future tech debt, and more.
Students learn in being reviewed and in reviewing, and are operating at the top four levels of the skills pyramid. Reviewers must evaluate, analyze, think critically, and create ways to break the submitted solution and construct tests.
Reviewers must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create
Photo
Virtual Webinars
Join us for a session on what learning is like at Qwasar. Sign up to learn more about our program options and how each cohort works.
Photo
Student Experience vs. Others
How do Qwasar programs compare to other tech training options out there? Find out how we stack up.
Photo
View Platform
Software drives our programs and learners access one of the world’s most innovative learning platforms for tech talent training.
image_fx_ (47)
QWASAR 21st Century Skills
Enter into a new learning universe: what to expect when you join Qwasar programs and the Qwasar learning community.
What are 21st Century Skills? 21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries. They include:
  • Problem solving and critical thinking
  • Creativity and innovation
  • Communication
  • Collaboration and teamwork
  • Resourcefulness
  • Ability to handle complexity and complex problems
  • Flexibility
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Growth mindset
Taking initiative
21st-Century-Skills-8 1
New Skills Require a New Learning Design 21st-century skills cannot be learned using old instruction methods that were designed to develop skills important in the 19th century. We need to move to active learning in order to learn and practice today’s in-demand skills.

It is madness to think that we can expect a different outcome in skills using the same method of learning that we created 200 years ago that was designed to develop skills appropriate to that period of time. Access to knowledge has changed dramatically, as has work itself.
Project-based Learning Remotely
Students who engaged in project-based learning felt a stronger sense of connection and motivation despite the challenges of remote learning - showing the importance of project-based learning in motivation and learning remotely. View
Soft Skill Development in Project-based Learning
This paper discusses the implementation of project based learning generally helps the students in developing their 21st century skills. View
21st-century Skill Development in Inquiry-based Learning
This book presents innovative instructional interventions designed to support inquiry project-based learning as an approach to equip students with 21st century skills. View
Why Passive Learning Will Never Work
Passive learning is individual, does not require collaboration, communication, or solving problems. Information is provided to you, and there the engagement required is low. This is literally the opposite of work in the digital economy, particularly for software engineers, product managers, and digital marketers. Just like sports, music, surgery, carpentry, and so much more, you don’t learn skills by sitting in a classroom, listening to a lecture, or watching a video. You learn by DOING. You learn through practice, trial and error, by developing more efficient methods for problem solving after getting frustrated over and over again at your inefficient problem-solving. No type of passive learning will develop 21st-century skills.

21st Century Skills From the Workplace

We took the workplace and put it inside training programs. In order to reduce the skills gap and to help learners develop 21st-century skills that the workplace demands, we essentially took the workplace and put it inside training programs. Learners practice work they would do in a job before they get employed, meaning we, they, and employers can have confidence that learners are workplace-ready.

We use projects, group work, and role-play combined with a calculated learning growth pathway that enables a learner to grow in their skills. They start with simple, basic projects, then progress to more difficult and complex projects, challenging them enough but not pushing too far beyond their zone of proximal development.
21st-Century-Skills-diagram

Selected Research

Below we share selected academic research articles.
Developing Skills While Learning Programming Cognitive, collaborative skills, and creative problem-solving skills View paper
21st-c. Skills & Collaborative Learning 96% of the students’ learning improved. View paper
OECD & 21st-c. Skills An OECD survey report for 21st-century skills required for adult learners to succeed. Strong analysis on skills gaps and transitions from school to work. Learn more
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM. Learn more
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills.
Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article.
Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
Project Structure
Project order, size, complexity, and structure matters!
Our programs are structured such that projects start with basic concepts then become increasingly more difficult and more complex. This reflects a learner’s zone of proximal development.
Project Difficulty
It’s important for projects to gradually increase in difficulty as leaps that are too big will overwhelm and discourage learners, leading some of them to give up. There’s a balance between challenging and growing a learner slightly outside their comfort zone.

How It Works

image_fx_ (6)

A New World of Learning

Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.

Peer Review Process

Similar to the process for reviewing academic articles, the peer review process is the evaluation of submitted work by your peers who are competent in their field of knowledge. The peer review process requires analysis, critical thinking, and creativity in order to evaluate submitted work.
Communication Skills
The reviewer may have to explain what they have done and why, which helps them to develop communication skills. Reviewers need to understand quickly and identify possible areas where the submitted work does not meet project criteria, standards, or best practices.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo
Peer Reviews Are a Learning Tool and Industry Standard Peer code reviews are an industry standard and part of every engineer or developer’s job. They help maintain high quality, decrease bugs and errors, reduce future tech debt, and more.
Students learn in being reviewed and in reviewing, and are operating at the top four levels of the skills pyramid. Reviewers must evaluate, analyze, think critically, and create ways to break the submitted solution and construct tests.
Reviewers must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create
Photo

Virtual Webinars

Join us for a session on what learning is like at Qwasar. Sign up to learn more about our program options and how each cohort works.
Photo

View Platform

Software drives our programs and learners access one of the world’s most innovative learning platforms for tech talent training.
image_fx_ - 2024-11-19T175303.014

Uncover Our Modern Learning Model

Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ (47)
QWASAR 21st Century Skills
Enter into a new learning universe: what to expect when you join Qwasar programs and the Qwasar learning community.
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