What is Gamification in Learning? Gamification is the use of game-like elements and game design applied to a learning system. Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.

Game elements such as points are used to motivate learners, to drive learners towards mastery, and to reward when competency has been achieved.
Points
Quests
Skills
Virtual economy
Levels
Unlockable Content
A New World of Learning: Gamification Elements Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
Gamification Design Matters
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
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remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
The Gamification in Learning Spectrum
Gamification in learning can range from a simple points system to a sophisticated and science-backed system that aims to fuel learner motivation and impacts learner outcomes.

Not all “gamified” programs or platforms are backed by learning science, psychology, or neuroscience, and thus do not obtain the same outcomes.
Properly designed systems can have a significant impact on learner motivation, duration, and program completion.
MOOCs
Bootcamps
CS Degrees
Holberton
Qwasar
Lectures +
Simple exercises
Lectures +
1 Real project
Lectures +
5 Real project
10 Real projects + Instructors
All projects, no Instructors
Learners do not develop soft skills Learners develop 21st-century skills and soft skills
Selected Gamification in Learning Research
Below we share some links to academic research articles or papers on gamification in learning.
Gamification for Programming Take a look at this article on how gamification is useful for programming in particular. Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
Our Points System
image_fx_ (59)
A New World of Learning
Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning is Backed by Scientific Research
Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform.
Learn more
Peer Learning Overview Take a comprehensive look at peer learning from an academic point of view in Boud, Cohen, and Sampson’s book.
Learn more
Trends in Peer Learning Over Multiple Decades Keith Topping looks at the trends and progress of peer learning over a couple of decades.
Learn more
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning.
Learn more
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning.
Learn more
Peer Reviews Explore the value of peer reviews in software engineering and their effectiveness.
Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
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Peer Reviews Are a Learning Tool and Industry Standard Peer code reviews are an industry standard and part of every engineer or developer’s job. They help maintain high quality, decrease bugs and errors, reduce future tech debt, and more.
Students learn in being reviewed and in reviewing, and are operating at the top four levels of the skills pyramid. Reviewers must evaluate, analyze, think critically, and create ways to break the submitted solution and construct tests.
Reviewers must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.
remember understand apply
remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
How Peer Code
Reviews Works
Photo
View Platform
Software drives our programs and learners access one of the world’s most innovative learning platforms for tech talent training.
image_fx_ - 2024-11-19T175303.014
Uncover Our Modern Learning Model
Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ (78)
Discover Our Silicon Valley Standards
We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.`
image_fx_ (66)
QWASAR Gamification in Learning
How we apply and use gamified elements as a means of motivating learners and guiding behaviors.
What is Gamification in Learning? Gamification is the use of game-like elements and game design applied to a learning system. Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.

Game elements such as points are used to motivate learners, to drive learners towards mastery, and to reward when competency has been achieved.
Points
Quests
Skills
Virtual Economy
Levels
Unlockable Content
A New World of Learning: Gamification Elements Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
Gamification Design Matters
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create
Selected Gamification in Learning Research
Below we share some links to academic research articles or papers on gamification in learning.
Gamification Respected author Karl Knapp explores a solid overview of gamification in learning in his book, sharing what works and what doesn’t.
Learn more
Learning Behaviours Richard Langers looks at the use of gamification, game attribute taxonomies, and psychological theories.
Learn more
Overview Part of the Advances in Game-based Learning series, Gamification in Learning defines and explores the category.
Learn more
Gamification to Encourage High Quality Code Explore this article by ACM on using gamification to motivate learners and produce better quality code.
Learn more
E-Learning Learn more about how gamification is incorporated into e-learning for programming courses.
Learn more
Gamification for Programming Take a look at this article on how gamification is useful for programming in particular.
Learn more
image_fx_ (59)
A New World of Learning Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

ON A REVIEW
To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
Photo
View Platform
Software drives our programs and learners access one of the world’s most innovative learning platforms for tech talent training.
image_fx_ - 2024-11-19T175303.014
Modern Learning
Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ (78)
Silicon Valley Standards
We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.
image_fx_ (66)
QWASAR Gamification in Learning
How we apply and use gamified elements as a means of motivating learners and guiding behaviors.
What is Gamification in Learning? Gamification is the use of game-like elements and game design applied to a learning system. Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.

Game elements such as points are used to motivate learners, to drive learners towards mastery, and to reward when competency has been achieved.
Points
Quests
Skills
Virtual Economy
Levels
Unlockable Content
A New World of Learning: Gamification Elements Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
Gamification Design Matters
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create

Selected Gamification in Learning Research

Below we share some links to academic research articles or papers on gamification in learning.
Gamification Respected author Karl Knapp explores a solid overview of gamification in learning in his book, sharing what works and what doesn’t. Learn more
Learning Behaviours Richard Langers looks at the use of gamification, game attribute taxonomies, and psychological theories. Learn more
Overview Part of the Advances in Game-based Learning series, Gamification in Learning defines and explores the category.
Learn more
Gamification to Encourage High Quality Code Explore this article by ACM on using gamification to motivate learners and produce better quality code.
Learn more
E-Learning Learn more about how gamification is incorporated into e-learning for programming courses. Learn more
Gamification for Programming Take a look at this article on how gamification is useful for programming in particular. Learn more
image_fx_ (59)

A New World of Learning

Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

ON A REVIEW
To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
Photo

View Platform

Software drives our programs and learners access one of the world’s most innovative learning platforms for tech talent training.
image_fx_ - 2024-11-19T175303.014

Uncover Our Modern Learning Model

Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ (78)

Discover Our Silicon Valley Standards

We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.
image_fx_ (66)
QWASAR Gamification in Learning
How we apply and use gamified elements as a means of motivating learners and guiding behaviors.
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