Humans have 2 major ways of learning, Memorization with repetition, or engagement. Traditional learning methods use memorization and repetition. Project-based learning uses engagement and is much more fun!
What is Project-based Learning? Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.

Project-based learning is an approach to how a person learns that involves providing projects or problems that need to be solved, built, or created. Learners use the problem as a launching point for researching new concepts, using trial and error, building solutions and learning as they build, evaluating the options available, making decisions about which solution to pursue, and more.

21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries.
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Having Flexibility
Ability to solve complex problems
Active Learning Project-based learning at its core focuses on the learner, not on an instructor or a professor or a teacher delivering knowledge. Project-based learning and peer code reviews are part of active learning: learners must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.

Active learning requires learners to analyze, evaluate, and create. The majority of our curriculum is made up of projects which are essentially problems in the form of “build a solution for XYZ.” As learners research, analyze, build, test, and fix, their engagement is through the roof compared with passive learning and the retention rate is closer to 90% (compared to passive learning at 5-10%).
FUTURE-PROOF YOURSELF
At the core of both project-based learning and peer review is the skill of learning how to learn. Whether it’s investigating and researching relevant topics for a new project or trying to understand the structure and reasoning for a review’s work, students learn how to learn.
remember understand apply
remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
The Project-based Learning Spectrum
Many other tech learning providers claim to do project-based learning, however, just because their learners do one or two projects, it does not mean that they are really doing project-based learning.

Above shows a spectrum of project-based learning: any form of knowledge transmission by a single source of truth (e.g. instructor or professor) takes away from the need to research, analyze, or evaluate, meaning learners don’t build critical thinking or problem-solving skills.

If you aren’t solving problems but are asking for answers from an instructor, then you are hindered in developing problem-solving skills and learning how to be resourceful.

One of the most important things you need to learn to future-proof yourself is how to learn: unless you’re doing real project-based learning, you will depend on someone else to provide answers for you.
MOOCs
Bootcamps
CS Degrees
Holberton
Qwasar
Lectures +
Simple exercises
Lectures +
1 Real project
Lectures +
5 Real project
10 Real projects + Instructors
All projects, no Instructors
Learners do not develop soft skills Learners develop 21st-century skills and soft skills
Selected Research
Below we share selected academic research articles.
PBL Review For a quick overview of some of the research on project-based learning, check out a publication from PBL Works. Learn more
21st-c. Skills Stephanie Bell, in the Clearing House Journal of Educational Strategies, Ideas, and Issues, published on PBL and 21st-century skill development. Learn more
Real World Projects Check out this resource on some of the many benefits of using relevant projects for real world application. Learn more
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM. Learn more
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills. Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article. Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
How It Works
image_fx_ (25)
A New World of Learning
Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.

The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning is Backed by Scientific Research
Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform. View paper
Project-based Learning Benefits Take a comprehensive look at peer learning from an academic point of view in Boud, Cohen, and Sampson’s book. Learn more
Trends in Peer Learning Over Multiple Decades Keith Topping looks at the trends and progress of peer learning over a couple of decades. Learn more
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning. Learn more
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning. Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo
Peer Reviews Are a Learning Tool and Industry Standard Peer code reviews are an industry standard and part of every engineer or developer’s job. They help maintain high quality, decrease bugs and errors, reduce future tech debt, and more.
Students learn in being reviewed and in reviewing, and are operating at the top four levels of the skills pyramid. Reviewers must evaluate, analyze, think critically, and create ways to break the submitted solution and construct tests.
Reviewers must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.
remember understand apply
remember understand apply
understand apply analyse
understand apply analyse
apply analyse evaluate
Create
apply analyse evaluate
Create
analyse evaluate
Create
analyse evaluate
Create
Create
evaluate understand
Create
evaluate understand
evaluate remember
evaluate remember
How Peer Code
Reviews Works
Selected Gamification in
Learning Research
Below we share some links to academic research articles or papers on gamification in learning.
Gamification Respected author Karl Knapp explores a solid overview of gamification in learning in his book, sharing what works and what doesn’t.
Learn more
Learning Behaviours Richard Langers looks at the use of gamification, game attribute taxonomies, and psychological theories.
Learn more
Overview Part of the Advances in Game-based Learning series, Gamification in Learning defines and explores the category.
Learn more
Gamification to Encourage High Quality Code Explore this article by ACM on using gamification to motivate learners and produce better quality code.
Learn more
E-Learning Learn more about how gamification is incorporated into e-learning for programming courses.
Learn more
Gamification for Programming Take a look at this article on how gamification is useful for programming in particular.
Learn more
image_fx_ - 2024-11-19T175303.014
Uncover Our Modern Learning Model
Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ - 2024-11-19T175118.603
Accreditation
Learn more about our accreditation and our partner, Woolf University.
image_fx_ (78)
Discover Our Silicon Valley Standards
We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.`
image_fx_ (7)
QWASAR What is Project Based Learning?
Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.
Humans have 2 major ways of learning, Memorization with repetition, or engagement. Traditional learning methods use memorization and repetition. Project-based learning uses engagement and is much more fun!
What is Project-based Learning? Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.

Project-based learning is an approach to how a person learns that involves providing projects or problems that need to be solved, built, or created. Learners use the problem as a launching point for researching new concepts, using trial and error, building solutions and learning as they build, evaluating the options available, making decisions about which solution to pursue, and more.

21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries.
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Having Flexibility
Ability to solve complex problems
Active Learning Project-based learning at its core focuses on the learner, not on an instructor or a professor or a teacher delivering knowledge. Project-based learning and peer code reviews are part of active learning: learners must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.

Active learning requires learners to analyze, evaluate, and create. The majority of our curriculum is made up of projects which are essentially problems in the form of “build a solution for XYZ.” As learners research, analyze, build, test, and fix, their engagement is through the roof compared with passive learning and the retention rate is closer to 90% (compared to passive learning at 5-10%).
FUTURE-PROOF YOURSELF
At the core of both project-based learning and peer review is the skill of learning how to learn. Whether it’s investigating and researching relevant topics for a new project or trying to understand the structure and reasoning for a review’s work, students learn how to learn.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create
The Project-based Learning Spectrum
Many other tech learning providers claim to do project-based learning, however, just because their learners do one or two projects, it does not mean that they are really doing project-based learning.

Above shows a spectrum of project-based learning: any form of knowledge transmission by a single source of truth (e.g. instructor or professor) takes away from the need to research, analyze, or evaluate, meaning learners don’t build critical thinking or problem-solving skills.
If you aren’t solving problems but are asking for answers from an instructor, then you are hindered in developing problem-solving skills and learning how to be resourceful.

One of the most important things you need to learn to future-proof yourself is how to learn: unless you’re doing real project-based learning, you will depend on someone else to provide answers for you.
MOOCs
Bootcamps
CS Degrees
Qwasar
Lectures +
Simple exercises
Lectures +
1 Real project
Lectures +
5 Real project
10 Real projects + Instructors
All projects, no Instructors
Learners do not develop soft skills Learners develop 21st-century skills and soft skills
Selected Research
Below we share selected academic research articles.
PBL Review For a quick overview of some of the research on project-based learning, check out a publication from PBL Works. Learn more
21st-c. Skills Stephanie Bell, in the Clearing House Journal of Educational Strategies, Ideas, and Issues, published on PBL and 21st-century skill development. Learn more
Real World Projects Check out this resource on some of the many benefits of using relevant projects for real world application. Learn more
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM. Learn more
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills. Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article. Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
Project Structure
Project order, size, complexity, and structure matters!
Our programs are structured such that projects start with basic concepts then become increasingly more difficult and more complex. This reflects a learner’s zone of proximal development.
Project Difficulty
It’s important for projects to gradually increase in difficulty as leaps that are too big will overwhelm and discourage learners, leading some of them to give up. There’s a balance between challenging and growing a learner slightly outside their comfort zone.
How It Works
image_fx_ (25)
A New World of Learning Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels
Peer Learning is Backed by Scientific Research
Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform. View paper
Project-based Learning Benefits in Student Engagement Active learning in PBL helps students develop a deeper understanding of materials and increases engagement View paper
Trends in Peer Learning Over Multiple Decades Keith Topping looks at the trends and progress of peer learning over a couple of decades. View paper
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning. View paper
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning. Learn more
Peer Reviews Explore the value of peer reviews in software engineering and their effectiveness. Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.

Peer Review Process

Similar to the process for reviewing academic articles, the peer review process is the evaluation of submitted work by your peers who are competent in their field of knowledge. The peer review process requires analysis, critical thinking, and creativity in order to evaluate submitted work.
Communication Skills
The reviewer may have to explain what they have done and why, which helps them to develop communication skills. Reviewers need to understand quickly and identify possible areas where the submitted work does not meet project criteria, standards, or best practices.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo
How Peer Code Reviews Works
image_fx_ - 2024-11-19T175303.014
Modern Learning
Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ - 2024-11-19T175118.603
Accreditation
Learn more about our accreditation and our partner, Woolf University.
image_fx_ (78)
Silicon Valley Standards
We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.
image_fx_ (7)
QWASAR What is Project Based Learning?
Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.
Humans have 2 major ways of learning, Memorization with repetition, or engagement. Traditional learning methods use memorization and repetition. Project-based learning uses engagement and is much more fun!
What is Project-based Learning? Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.

Project-based learning is an approach to how a person learns that involves providing projects or problems that need to be solved, built, or created. Learners use the problem as a launching point for researching new concepts, using trial and error, building solutions and learning as they build, evaluating the options available, making decisions about which solution to pursue, and more.

21st-century skills are skills and abilities that have been identified as important for success in the 21st-century, particularly compared to previous centuries.
Problem solving and critical thinking
Creativity and innovation
Good Communication
Collaboration and teamwork
Having Flexibility
Ability to solve complex problems
Active Learning Project-based learning at its core focuses on the learner, not on an instructor or a professor or a teacher delivering knowledge. Project-based learning and peer code reviews are part of active learning: learners must actively participate, engage, and respond. This is different from passive learning such as lectures, presentations, MOOCs, or watching online videos.

Active learning requires learners to analyze, evaluate, and create. The majority of our curriculum is made up of projects which are essentially problems in the form of “build a solution for XYZ.” As learners research, analyze, build, test, and fix, their engagement is through the roof compared with passive learning and the retention rate is closer to 90% (compared to passive learning at 5-10%).
FUTURE-PROOF YOURSELF
At the core of both project-based learning and peer review is the skill of learning how to learn. Whether it’s investigating and researching relevant topics for a new project or trying to understand the structure and reasoning for a review’s work, students learn how to learn.
remember
remember
understand
understand
apply
apply
analyse
analyse
evaluate
evaluate
Create
Create
The Project-based Learning Spectrum
Many other tech learning providers claim to do project-based learning, however, just because their learners do one or two projects, it does not mean that they are really doing project-based learning.

Above shows a spectrum of project-based learning: any form of knowledge transmission by a single source of truth (e.g. instructor or professor) takes away from the need to research, analyze, or evaluate, meaning learners don’t build critical thinking or problem-solving skills.
If you aren’t solving problems but are asking for answers from an instructor, then you are hindered in developing problem-solving skills and learning how to be resourceful.

One of the most important things you need to learn to future-proof yourself is how to learn: unless you’re doing real project-based learning, you will depend on someone else to provide answers for you.
MOOCs
Bootcamps
CS Degrees
Qwasar
Lectures +
Simple exercises
Lectures +
1 Real project
Lectures +
5 Real project
10 Real projects + Instructors
All projects, no Instructors
Learners do not develop soft skills Learners develop 21st-century skills and soft skills

Selected Research

Below we share selected academic research articles.
PBL Review For a quick overview of some of the research on project-based learning, check out a publication from PBL Works. View paper
21st-c. Skills Stephanie Bell, in the Clearing House Journal of Educational Strategies, Ideas, and Issues, published on PBL and 21st-century skill development. View paper
Real World Projects Check out this resource on some of the many benefits of using relevant projects for real world application. View paper
PBL and Increased Engagement Take a look at how project-based learning affects career aspirations and attitudes in STEM. View paper
Acquisition of Technical Skills Explore how project-based learning encourages learners to gain technical knowledge and skills. Learn more
PBL vs. Module Learning For a comparison of project-based learning and module-based learning, check out this Springer Link article. Learn more
Project Progression and Difficulty We spend a lot of time analyzing the complexity, difficulty, and cognitive challenge of each project. This ties deeply to learning science and our experience in learning design.
The vast majority of other providers do not understand or apply project-based learning science or cognitive development science to their curricula. At Qwasar, it is the very core of what we do and where we have years of experience.
Project Structure
Project order, size, complexity, and structure matters!
Our programs are structured such that projects start with basic concepts then become increasingly more difficult and more complex. This reflects a learner’s zone of proximal development.
Project Difficulty
It’s important for projects to gradually increase in difficulty as leaps that are too big will overwhelm and discourage learners, leading some of them to give up. There’s a balance between challenging and growing a learner slightly outside their comfort zone.

How It Works

image_fx_ (25)

A New World of Learning

Gamification Elements
Inspired by research into gamification in video games, online community development, and economic studies, Qwasar uses 6 elements of gamification in learning. These elements are designed to work together to both direct and motivate learners.

Economies, levels, and skills help learners to navigate their own learning and their new technical world while simultaneously allowing them to feel and take confidence in how far they have progressed and what they’re capable of doing.
The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.
COMPLETE

A PROEJCT

Earn project or experience points for each project successfully completed.
SPEND

POINTS

To submit a project for review, to be graded, learners spend points.
EARN POINTS
Each time a learner completes a peer code review for another learner, they earn points. Learners also earn points each day they log on.
COMMUNITY POINTS
Learners can also earn points by helping out other learners in the community, answering questions in our forums.
GAMIFICATION DESIGN MATTERS
Incorrectly designing a gamification system can have negative effects and results on learner motivation and behaviour. The use of these 6 elements is to encourage learning and to motivate the learner.
What is Peer Learning
and How Does It Happen at
Engineering
Labs and
group work
Case
studies and
discussions
Group work and
assignments
Student
small groups
Stack Overflow,
Youtube, and other
online resources
Peer code
reviews
Discord
channels

Peer Learning is Backed by Scientific Research

Below we share selected academic research articles on peer learning.
Peer Code Reviews Improve Code Effectiveness Tool-assisted code review improve the efficiency and effectiveness of code reviews – part of the Qwasar platform. View paper
Project-based Learning Benefits in Student Engagement Active learning in PBL helps students develop a deeper understanding of materials and increases engagement View paper
Enhancing Digital Skills for Adult Learngers PBL not only improves digital skills but also enhances problem-solving and adaptability in adult learners. View paper
Peer Assessment in Project-based Learning A constructivist perspective on peer assessment in project-based learning. View paper
Peer Learning Outcomes Improving the outcomes in software engineering education through problem based learning and peer learning. Learn more
Peer Reviews Explore the value of peer reviews in software engineering and their effectiveness. Learn more
Peer Learning and the Learning Community In giving and receiving peer reviews, students learn how to communicate about their work and how to give and receive feedback. This is important for developing soft skills as well as preparing for the workplace where peer reviews are generally part of tech jobs.

By participating as a reviewer and a reviewee, learners contribute to the overall learning community. Reviewers also receive feedback from reviewees, providing motivation for reviewers in a manner similar to what occurs in the workplace.

Peer Review Process

Similar to the process for reviewing academic articles, the peer review process is the evaluation of submitted work by your peers who are competent in their field of knowledge. The peer review process requires analysis, critical thinking, and creativity in order to evaluate submitted work.
Communication Skills
The reviewer may have to explain what they have done and why, which helps them to develop communication skills. Reviewers need to understand quickly and identify possible areas where the submitted work does not meet project criteria, standards, or best practices.
Peer learning is a method of learning from your peers, in a formal or informal context.
A lot of peer learning happens at work, and in a learning context, peer learning requires structure, rules, facilitation, and monitoring.
Peer learning is often one of the things students enjoy the most.
Photo
Photo
Photo
Photo
Photo
Photo

How Peer Code Reviews Works

image_fx_ - 2024-11-19T175303.014

Uncover Our Modern Learning Model

Discover our modern learning approach, use of technology, and flexible learning model.
image_fx_ - 2024-11-19T175118.603

Accreditation

Learn more about our accreditation and our partner, Woolf University.
image_fx_ (78)

Discover Our Silicon Valley Standards

We’re the only program to train students to Silicon Valley programming standards. Understand Valley standards.
image_fx_ (7)
QWASAR What is Project Based Learning?
Discover the learning science behind how you develop real skills for the workplace and that help to future-proof yourself via project based learning.
Apply now Accreditation Login
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